Designing an app in five steps

Design thinking applied to a school app: empathise with the people who will use it, define the problem, ideate, build a paper prototype and test it with real people, with an example of a canteen app.

  • 11 slides
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  • Downloads as PowerPoint
Cover of the presentation “Designing an app in five steps”

What’s inside

  1. One app, five steps
  2. The method
  3. Empathize
  4. From complaint to problem
  5. Ideate without fear
  6. Paper prototype
  7. Testing the prototype
  8. How many tests are needed (example)
  9. Team challenge

How to use it

  1. Click Use this template: it opens in Revela, in your browser. Nothing to install.
  2. Replace the text, images and data with your own. The speaker notes tell you what to say on each slide.
  3. Present it with your phone as a remote, share it with a link or download it as PowerPoint.